Store (business)
A store is a place which might be able to give away items in bulk (they won't just be giving 1 banana away). It might be any kind of business, usually a shop, a supermarket or factory. Usually they offer what they cannot sell anymore (e.g., food, cloth, flowers, wood, electronics, pallets etc.) or what they do not need anymore (e.g., office equipment, furnitures etc.). Normally, a certain kind of community (e.g., foodsharing) saves the resources and shares them further.
These are the main source of things, food and stuff which will become commons in the yunity community, and this is where much of the management and administration is needed; making sure any relevant agreements are in place, ensuring people will collect stuff promptly and satisfying the store.
Any user can create a store (whether part of the business or not). Every store has a status, one of: Open for cooperation, No contact yet, In negotiation, Cooperating, Is cooperating with somebody else, Does not want to cooperate right now. This helps so that not many people or communities approach the store, in order not annoy them.
Every store has at least one user who is responsible for it. If a store belongs to a chain, the store responsibles are connected in a parent store where communication concerning all stores from the chain is taking place.
The store modules allows for team communication as well as the organisation of pickups.
Mockups
Mobil Mockups
Desktop
Stage 1 - Rotterdam Development Goals
Feature Set: Create a store
- Name of store has max. 30 characters
- Button: Create Store
- list of stores from the user with the name of each store
Feature Set: Wall
Stage 2 - MVP
Feature Set: Team Store coordinator
Feature Set: Address and location
Feature Set: Category of Store
Feature Set: Status of Store
Feature Set: Create a store with better functionality
Feature Set: basic Store functions
Feature Set: Store Management Pick-Ups
Feature Set: Advanced Store functions
Stage 3 - Distant Goals
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